These prototypes focus on helping you plan efficient factories and layouts before
you commit to a big build in-game. The long-term goal is a shared core engine that
understands items, recipes, machines and power across multiple titles.
JSON-driven planner for Satisfactory production lines. Choose any product,
set a target items-per-minute rate and see the machines, inputs, outputs
and power requirements.
The goal is to offer clear, explainable ratios and layouts that feel
faithful to the game, while remaining flexible enough for modded content.
Early design for a planner that tracks ore extraction, crafting chains,
power usage and base expansion as you terraform the planet. The aim is to
make it easier to plan out “next stage” upgrades without
constant spreadsheet juggling.
A block-based automation planner focused on Foundry’s voxel-style
factories: belts, lifts and modular layouts that play nicely with the
game’s verticality and chunk-based world.
A planning tool for bus-based and block-based Factorio layouts, aiming to
combine ratio helpers with simple visual blocks you can translate directly
into blueprints in-game.