Sidon Labs — Factory Builder

Game planners in active development

Factory Builder started life as a way to design factories in games like Satisfactory, then expanded into a suite of planners for other automation and survival titles. This page tracks the game-focused planners and what we’re trying to achieve with each.

JSON-driven ratios
Visual layouts & splitters
Multi-game support
Future: bridge to real factories
All of these tools are early prototypes. Interfaces, numbers and features will shift as we refine the underlying data and test them with real players.

Current game planners

These prototypes focus on helping you plan efficient factories and layouts before you commit to a big build in-game. The long-term goal is a shared core engine that understands items, recipes, machines and power across multiple titles.

Satisfactory
Satisfactory — Ultimate Factory Planner
Alpha

JSON-driven planner for Satisfactory production lines. Choose any product, set a target items-per-minute rate and see the machines, inputs, outputs and power requirements.

The goal is to offer clear, explainable ratios and layouts that feel faithful to the game, while remaining flexible enough for modded content.

The Planet Crafter
Planet Crafter — Production & Power
Concept

Early design for a planner that tracks ore extraction, crafting chains, power usage and base expansion as you terraform the planet. The aim is to make it easier to plan out “next stage” upgrades without constant spreadsheet juggling.

Foundry
Foundry — Block-based automation
Concept

A block-based automation planner focused on Foundry’s voxel-style factories: belts, lifts and modular layouts that play nicely with the game’s verticality and chunk-based world.

Factorio
Factorio — Bus & block planning
Concept

A planning tool for bus-based and block-based Factorio layouts, aiming to combine ratio helpers with simple visual blocks you can translate directly into blueprints in-game.

From game planners to real-world tools

Factory Builder is also the test-bed for a future Real-World Edition, where the same ideas are applied to workshops, warehouses and small production lines. The game planners help us prove out the engine and UI before we commit to industry-grade data models.

You can read more about this direction on the Real-World Edition overview, or step back to the main Sidon Labs page to see how it connects to Family Tree, Accounts and other tools.